Tools
Live channels
Finished videos pushed to YouTube or Facebook as if live — looped for a crowd, or once for a webinar.
What it does
A channel is one or more finished videos in order, pushed to a platform's live ingest. Looped, so a viewer can arrive at any moment and find something on — a concert, a game day, a season of episodes. Once, and the channel switches itself off — a webinar, a talk, a launch at a set hour.
The platform serves the audience. One push from us, any number of viewers; the stream, the chat and the replay are the platform's.
Paste the stream key from the platform's Go live page. It is sent once, kept in a vault, and never shown again — not to us, not in a log, not in the database.
The standard behind it
- The push is a copy, never a second render. Every cut we make already closes a picture group every two seconds, which is what a live ingest needs; the looper reads in real time and hands the bytes on.
- Only finished cuts go live. A channel with a video still rendering refuses to start and names the video.
- Stop is honoured within half a minute: the looper asks whether it is still wanted on every pass and ends the push when the answer is no.
See it run end to end
RookeryOS runs Blue Heron Media’s own channels. Start free — one hour of finished video a month, no card.
